![simcity 3000 farms simcity 3000 farms](https://gamefabrique.com/storage/screenshots/pc/simcity-3000-15.png)
The shore zoning needs to be at least 5 tiles long The seaport zone must be at least 5 tiles wide at its narrowest point There needs to be enough room in the water (5 tiles) for piers to appear, otherwise, seaports won't develop What kind of bridge depends on how wide the span If everything is on the level, a nice new bridge will appear across the gap. We’ll tell you how much of a hit the bridge will make on the city treasury, and let you decide whether to go ahead or not. If my crews think there’s a good chance of the bridge getting built, the shadow will turn blue. Keep dragging to the other side, and then drag another five tiles onto the land. My construction crews are pretty clever, but they haven’t figured that one out yet. Oh, and don’t bother trying to make a diagonal bridge, either. Don’t be confused if the drop-shadow goes red when you drag out onto the water, that’s just to let you know you can’t build a bridge only halfway across. You need to start at least five tiles back from the water when you’re making a road - four, if you’re building a highway. Even where a farm does get established, it will go out of business if air or water pollution increase to Medium rating in the area (you can see the pollution level though the Query tool, or by viewing the pollution map). Trying to get farms to build on an area that was previously dirty industry will not work, if the pollution is still there - even if it’s only on one tile and the rest are clean. Therefore, farmers won’t bother to grow anything unless air and water pollution are low. Speaking of finicky, all Sims are choosy about the purity of their food. In a large enough block, more than one farm may appear. If you surround a 20x20 area with roads, and fill it with low density industrial zones, a farm may grow somewhere inside. Farms will appear in blocks larger than 18x18, and sometimes sit next to each other to cover a very large area, but any particular farm will max out at 18x18. Farms have a minimum, and also a maximum size - 18x18. If you put only an 8x8 block of low density industrial inside this 10x10 road area, or even a 9x9 block or 9x10 - so that one edge does not touch the road - a farm may grow. If you surround a 10x10 block with roads, and fill it with low density industrial, no farm will grow. On the other hand, they don’t like to have roads all the way around its edges, or even along three edges. They need to have a road along at least one side of a farm. Farmers need power to run the machinery in their barns, but they don’t need underground water pipes-farms come with their own wind-powered wells and irrigation.įarmers are finicky about the size of their farms, and also about the roads nearby. They need a lot of room, too - they figure it’s only worth their while to plant in areas that are 8x8 or larger.
![simcity 3000 farms simcity 3000 farms](https://i.imgur.com/lb3SEKT.png)
Sim farmers will only plant their crops in low land value, low-density industrial zones.